![]() ![]() ![]() You can extract that file, change the names to values you want (retaining the original format), and put it in the Custom folder to use just be aware that your changes will not take effect until the next new game. One final note: the names for settlements (20 for each nation), pirate havens, Jesuit missions, and Indian villages (20 for each type) are all located in a file named location_names_enu.txt (in the US version I believe it has something other than 'enu' in other versions), which is stored in the LANG0.FPK file in the Assets folder. The "proper" settlements may change nationality, frequently when a country sends an invasion force, but you can't do that. Another is a tendency people have, when seeking help about a map, to refer to them as if they were permanent landmarks "west of Mad Dick's Bones" means nothing, because that pirate haven is almost certainly in a different place on anybody else's map.īear in mind that you cannot attack any sort of settlement. ![]() One is that they sometimes appear on maps, and knowing that the settlement of, say, San Francisco is probably not located where it was in the last game can keep you from wasting time sailing to the wrong place. I mention the placement of settlements for several reasons. The western cape of the entrance to the Gulf of Venezuela, for example, frequently has some sort of settlement in the same spot, while I have never seen a settlement anywhere from the north of Vera Cruz to the Florida panhandle (although I've seen a few on the western coast of the Florida peninsula). I say "more or less" because I've noticed that certain locations seem to have one type or another of settlement from game to game, while others are never "inhabited". ![]() Since this new forum is intended for those with problems locating a position given by a map (be it buried treasure, Lost City, missing relative, or Montalban's secluded hideaway), I thought I might present some of the basic features and pitfalls of Pirates! cartography.įirst off, understand that while the positions of the major ports - Havana, Barbados, Curacao, and so forth - are fixed, always appearing at the same place in an era when they exist, the settlements - which includes pirate havens, Jesuit missions, and Indian villages - are placed more or less at random each time you start a new game. ![]()
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